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    <title>Art on Steven&#39;s blog</title>
    <link>https://landow.dev/tags/art/</link>
    <description>Recent content in Art on Steven&#39;s blog</description>
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      <title>My First Character Models</title>
      <link>https://landow.dev/posts/characters/</link>
      <pubDate>Tue, 20 Dec 2022 00:00:00 +0000</pubDate>
      <guid>https://landow.dev/posts/characters/</guid>
      <description>&lt;video style=&#34;width: 100%&#34;, src=&#34;showcase.webm&#34; autoplay muted loop&gt;&lt;/video&gt;

&lt;p&gt;These are a few of the first things I ever made in Blender. It turns out
characters are way harder than hard surface.&lt;/p&gt;
&lt;h3 id=&#34;legfish&#34;&gt;Legfish&lt;/h3&gt;
&lt;p&gt;Literally the first completed model I ever made in Blender. For this, I used a &lt;a href=&#34;https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/skin.html&#34;&gt;Skin
Modifier&lt;/a&gt;
and &lt;a href=&#34;https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/subdivision_surface.html&#34;&gt;Subdivision
Surface&lt;/a&gt;
based workflow. Joey Carlino has some great
&lt;a href=&#34;https://www.youtube.com/watch?v=DAAwy_l4jw4&amp;amp;t=2s&#34;&gt;tutorials&lt;/a&gt; for this on
YouTube. A nice starting point, but a bit finnicky.&lt;/p&gt;
&lt;h3 id=&#34;cat-knight&#34;&gt;Cat Knight&lt;/h3&gt;
&lt;p&gt;I read the first few chapters of &lt;a href=&#34;http://www.theanimatorssurvivalkit.com/&#34;&gt;The Animator&amp;rsquo;s Survival
Kit&lt;/a&gt; because Mixamo animations look
pretty bad on stylized characters, and winging it produced wasn&amp;rsquo;t working
either. I&amp;rsquo;m never going to be a professional animator, but it&amp;rsquo;s nice to be able
to throw things together for my own use. So this is my first run cycle.&lt;/p&gt;</description>
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    <item>
      <title>Train Station</title>
      <link>https://landow.dev/posts/train/</link>
      <pubDate>Tue, 20 Dec 2022 00:00:00 +0000</pubDate>
      <guid>https://landow.dev/posts/train/</guid>
      <description>&lt;p&gt;I saw &lt;a href=&#34;https://joshuaautumn.artstation.com/projects/qAmeAz&#34;&gt;this&lt;/a&gt; picture on
Reddit or something, and I decided to recreate it. There were other decorations
I wanted to put in the train station, like a Goblin-themed vending machine and
better-looking torches. I needed to wrap it up and move on.
To build the environment, I re-used the tileset that I made for my &lt;a href=&#34;https://landow.dev/tech/wfc-02-advanced-wfc/&#34;&gt;Wave Function
Collapse&lt;/a&gt; level editor. Rather than copying the tiles into this blender file and
arranging the tiles by hand, I was able to use my level editor in Godot, then
snapshot the scene using
&lt;a href=&#34;https://docs.godotengine.org/en/stable/classes/class_packedscene.html&#34;&gt;PackedScene&lt;/a&gt;,
and export the &lt;code&gt;tscn&lt;/code&gt; as GLTF, which I then imported in Blender.&lt;/p&gt;</description>
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