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    <title>Graphics on Steven&#39;s blog</title>
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      <title>Triplanar with Deep Parallax in Godot</title>
      <link>https://landow.dev/posts/triplanar/</link>
      <pubDate>Fri, 23 Dec 2022 00:00:00 +0000</pubDate>
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      <description>&lt;p&gt;Triplanar mapping is already expensive, and multiplying that by the samples for
paralax occlusion mapping is probably a bad idea. It was fun to implement this
anyway, even if I don&amp;rsquo;t use it in a game.&lt;/p&gt;
&lt;p&gt;In my current WFC prototypes, I&amp;rsquo;m re-using models and rotating them. At some
point I&amp;rsquo;ll need to handle also transforming the UVs based on the rotation of
the tiles&amp;rsquo; models, but for now triplanar mapping is a quick way to get an idea
of how things might look.&lt;/p&gt;</description>
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