Non-Destructive Terrain Editor

I am not a good artist. One of the reason 3D is a bit more attractive to me is that I can usually build something rather than draw it or sculpt it. Digital art gives you an “undo” button, but being able to undo or redo things out of order makes it even easier to experiment. Most of the terrain tools out there have a destructive workflow. Using various brushes, you write directly to a heightmap. Including the concept of “layers” can help here, but I want something closer to modeling. ...

Steven Landow